1.02 is live: quest reset for washing, incinerator, and item jobs. Sabotage is once a day.
I Know a Guy: Shady Life Simulator

First day and the debt

Quick answer

Relax has no debt timer. Challenging keeps the ten installments.

Start a new campaign on 1.0 or later. Old saves still load after a warning, but the debt, jobs, and economy were rebuilt, and the studio recommends a fresh run for the intended 1.0 path.

Official Steam screenshot: a police car at night

Pick Relax or Challenging first

1.0.1 added a pacing option. You choose it at the start, and you can switch later.

ModeWhat changesWho it fits
RelaxNo time limit on debt paymentsSolo, or anyone who does not want a missed installment to spiral
ChallengingThe original deadlines stayCo-op, or a solo run that wants the pressure

On Challenging, the debt is 10 installments. Each one has a deadline of 48 to 120 in-game hours. You pay an installment in BTC with one click. On-time payments are tied to rewards that include the Forgery Table, five buried cash bags, and a Tier 3 bitcoin machine. Miss one and the next installment can pick up 10% interest, then 20%, and reputation swings from shady work can jump to 2× then 3×. The next on-time payment clears those ongoing penalties.

The back room has a Friendly Loans TV. That is the studio's own pointer for the debt screen. Launch-day players could not find a pay button; 1.0.1 says the payment steps were fixed. If the click is still missing, update to 1.02 before treating it as a stuck save.

The first day

Survive the first day and you have already cleared an achievement. The opening loop is short on purpose:

  1. Serve one pizza. That is "I'm Just Here For The Pizza".
  2. Finish the first shady trade. That is "Get Your Hands Dirty".
  3. Keep the shop open long enough to learn why you are there. The achievement is "Things Got Serious".
  4. Do not load an old Early Access save if you want the new endings. 1.0 added a real way to settle with Tony, a good ending, a bad ending, and the option to keep playing the same save after the good ending.

Pizza XP and shady XP are separate curves as of 1.0. A quiet kitchen does not level the back room, and the other way around.

Heat, without the jargon

Reputation runs from −200 to +200, split into seven zones. Finished shady jobs shift it by 10 points (it was 12 before 1.0). Backyard camouflage — barbed wire, planters, washing racks, a guard dog, a washing counter — cuts that swing by 10–30%. You can pet the dog.

In the yellow and orange zones, cops or the mob show up for sabotage at most once per in-game day on 1.02. Crossing the zone line does not reset that timer. Police can seal the shop. The mafia can break belongings. Hitting an officer drops shady reputation and gets you chased.

Co-op and saves

Online co-op is up to four players. Solo, including with Steam closed, is supported on 1.0. Autosave is optional, every 5 to 60 minutes, and it is off by default — turn it on if you do not want to lose a debt window to a crash.

Campaign saves are slotted and screenshot-tagged. Anything from before 1.0 is labeled old version on the slot itself.

What to open next

  • Kitchen, staff, and the 12 recipes: pizza shop.
  • Washing machine, incinerator, forgery, Redline phone: shady jobs.
  • The photo quests people are stuck on: photo jobs.